Post by Zombie Administrator on Mar 26, 2009 13:44:19 GMT -5
The Generalization of Vampires
Vampires, in general, are[/i][/b] organized in a very fashionable hierarchical structure. This is true from two different sources: the matter of social organization, and that in which animates them. Each area that is large enough to support a social group of vampires is controlled by one vampire, the Master of the City. All vampires, derive down a serious of different bloodlines, bloodlines of each of the vampires in the Council. The Council takes precedence over the vampire laws, interfering in the places when vampires become too carried away. All vampires, must owe their allegiance to the Vampire Council.
The Vampire Council is solely based in Europe, and is comprised of about seven powerful members. The basic function of gaining a seat on the Council is by killing the member, to replace them. Vampires all stem from the same "Mother of Darkness" or Marmee Noir, a powerful vampire who has been put to rest for her corrupt and darkening ways. She is one of the only vampires, known to the world, to share both lycanthrope and vampire traits at the same time. Not much is known about Marmee Noir at this time, but enough is evident, some vampires worship her, others are not too fond and do their best to assure she never wakes.
Vampires must get their nourishment through blood; whether it be from a shapeshifter or a human. Shapeshifter blood, however, has more vigor in it, and can sustain the vampire longer. Through blood feeding, it also helps to maintain the vampire's spiritual power. A vampire can survive for extended periods without human or lycanthrope blood, but the longer their wait, the more likely they will be driven insane by the experience.
Vampires are capable of turning a human being by draining their blood. The vampire must consistently drain the human three times, within the timeframe of a month, for the infection to hold true. After the third time, the human will fall to death and rise three days later into a vampire. Much more powerful and older vampires are even capable of possibly turning a human after one single bite. Whatever age the human dies, is the age they remain for eternity.
If a human, however, is killed by a group feeding, they will rise as an "animalistic" vampire. They will have little to no cognitive ability, but with incredible strength and a large resistance to pain. They are only to be controlled by the vampire that created it, and if the vampire is not powerful to control the "raged" vampire, the "raged" vampire will be destroyed.
When a person first awakens as a newly made vampire, they are disoriented and incredibly dangerous. As a result to this, the person may be locked up for a time, and helped by a vampire counselor to assist them through the process, by providing them with an animal to feed on, and furthermore, adjust them to the new status of life.
All vampires must blood oath to the Master of the City, and accept to be apart of the bloodline. Through this the vampire is able to gain power through their vampire subjects.
A vampire cannot be infected with lycanthropy. And lycanthropes cannot be infected with vampirism.
VAMPIRE CHARACTERISTICS
[/b][/size]STRENGTH ; Vampires are incredibly strong, known specifically for the ability to bench press a small car as a newly risen, to a small semi-truck the older they become.
SPEED ; Vampires are faster than what a human being can comprehend. They move so fast, a person has to blink, and it is like magic, the vampire seems to "disappear" or "reappear" at will. Some vampires even go as far as to use "mind tricks" to conceal it's movement.
SENSES ; Vampires have incredible eyesight at night, their hearing is far sufficient to hearing the faintest of whispers, and their smell is acute (albeit, at times, not as strong as a lycan's sense of smell.)
GLAMOUR ; This glamour is to the older vampires, who are able to appear more human. They can smile and the fangs remain hidden. Younger vampires have a harder time, and quite enjoy showing off their new extra sharp chompers.
TO APPEAR INVISIBLE ; Not to turn invisible, but the older vampires are capable to going completely still, emotionless, and silent. It takes a vampire a long time to master this ability.
SUPER HEALING ; Vampires can heal quickly, much faster than a human. Anything serious, may require a bit of a blood donation.
VAMPIRE WEAKNESSES
[/b][/size]WITHOUT AN INVITATION ; Vampires need an invitation to enter a human or lycan's home. And it can be revoked, also, and upon a revoked invitation, the vampire is tossed from the premise.
PICK YOUR POISON ; Vampires can be typically by fire, decapitation, and a stake through the heart. Silver can cause some wounds, but it doesn't have the strength to kill a vampire.
GUNS SUCK ; They don't work on vampires. So forget it.
HOLD THE GARLIC, PLEASE ; Garlic irritates vampires, they stay away from that stuff, because of the strong sense of smell.
REPELED BY CHRIST ; Vampires are repelled by any religious object, such as, crosses, holy wafers, holy water. The holy object can only work against a vampire, if the person holding it can follow it up with faith.
MASTER VAMPIRES
[/b][/size]After a few centuries, a vampire can ascend into "Master Status." It is possible for a vampire to be a thousand years old, and are never able to rise to Mastership. All vampire abilites increase with age, especially at 500 years, where vampires reach their first real peak.
Master vampires are far more powerful than your typical vampire. In general with the abilities, they are furthermore able to control lesser vampires, and have the potential to develop other powers. Other powers are available, not in every Master vampire, but are in the normal range:
CALL AN ANIMAL ; Some Master vampires develop an animal to call, and on the rarest occasion can call more than one. Through this ability, it gives the Master the flexibility to summon and command animals and lycanthropes of that type. However, a sufficiently powerful lycanthrope could interfere with that call.
RISE EARLY ; Many Master vampires, with enough years on their resume, are able to wake, move, and use their powers in the daylight. However, they must stay indoors.
HYPNOTIC VOICES ; The ability to form an emotional or hypnotic connection by using their voice.
HUMAN SERVANT ; Master vampires once they reach a certain point, can consistently give a human four marks, that will bind the eternally. A human servant is almost like a familiar, the closer the human servant is to the vampire, the more powerful their abilities are. Once a mark is given, it cannot be removed. Most vampires can execute a form of control over the human, unless it be a Necromancer, they have complete free will. The death of a human servant, or the vampire, causes them both to die. Only one human servant can be taken at a time. Although, a vampire can have several marked at the same time, but only one can be completely given the fourth mark, causing the other marks to cancel out.
First Mark: Vampire shares energy with the servant. The first mark grants the human servant with greater resistance to injury and to vampire mental powers, and almost complete immunity to their vampire master's mental power.
Second Mark: The vampire's eyes brighten in color, depicting the color of the eyes, making them appear like flame. The flame goes forward to meld in against the human servant. This allows the vampire to draw power from the human, to consume through them, including experiencing the taste of food and drink. And to enter the servant's dreams.
Third Mark: The vampire feeds from the human esrvant. This conveys an increasing ability to heal, immunity to poison, and allows the vampire and servant to communicate mentally while awake. Not alot of blood is needed for the mark to be secured in place.
Fourth Mark: The servant drinks from the vampire's blood. This conveys immortality to the human servant. Almost complete mental communication, and allows the servant to draw upon the vampire's strength.
Second Mark: The vampire's eyes brighten in color, depicting the color of the eyes, making them appear like flame. The flame goes forward to meld in against the human servant. This allows the vampire to draw power from the human, to consume through them, including experiencing the taste of food and drink. And to enter the servant's dreams.
Third Mark: The vampire feeds from the human esrvant. This conveys an increasing ability to heal, immunity to poison, and allows the vampire and servant to communicate mentally while awake. Not alot of blood is needed for the mark to be secured in place.
Fourth Mark: The servant drinks from the vampire's blood. This conveys immortality to the human servant. Almost complete mental communication, and allows the servant to draw upon the vampire's strength.
ANIMAL SERVANT ; The vampire's animal to call, has the potential to form a vampire-animal relationship with one animal or lycanthrope, subject to the animal's call.
TRIUMVIRATE ; If a vampire has gathered a human or lycan servants, they can bind them into a three-way relationship. This magnifies and shares powers amongst all the participants.
RESIST SILVER ; Some vampires are not affected by silver. It all depends on the vampire's age, the older the more resistant.
DRAIN POWER ; A master is capable of drawing all of the power from vampires that he has personally sired, reducing them to a weakened, near-skeletal state.
CALL SHADOWS ; Some master vampires can call shadows, cloaking an area in darkness.
READ MINDS ; Some vampires have a mind reading power but they only can read peoples minds from a distance away.
GENERAL VAMPIRE TERMS
[/size][/b]POMME DU SANG ; A pomme de sang, or "apple of blood," refers to a person who has agreed to feed a vampire regularly. In vampire society, the pomme de sang is a submissive but valued position, similar to a "kept man or woman" among humans. Pommes de sang are protected from interference by other vampires, and are typically given gifts and otherwise treated as a human might treat a lover.
SOURDRE DE SANG ; A sourdre de sang, or "fountain of blood", is a vampire capable of supporting his or her own bloodline. A sourde de sang generates his or her own animating power, and also provides animating power for all vampires that share a bloodline or have taken blood oaths to members of the sourde's bloodline. A sourde de sang is owed a duty of fealty by all vampires that draw power from its bloodline.
VAMPIRE JUNKIES ; Vampires also take blood from willing humans. These latter humans are known as vampire junkies and attend freak parties where they meet vampires.
RENFIELDS ; Vampires may mentally dominate humans, forcing them do their bidding. Vampires refer to these humans as Renfields or more simply slaves. Another term for this ability is "overshadowing"
ZOMBIE ROAD GUIDELINES
[/b][/size]-- Vampires cannot be over two-thousand years old. There will be a limited amount of vampires that exceed at this age.
-- Only TWO triumvirates will be allowed in Zombie Road. It must be approved by the staff first. One triumvirate is open.
-- Vampires cannot drink from an angel's vessel. If they shall taste the blood, they will most certainly die from it. An angel's blood will react in the same fashion as holy water, but even more powerful. If a vampire shall feed on an angel's blood, they will incinerate from the inside-out almost immediately.
-- Vampires, no matter how old, will feel the affect of an angel's presence. An angel's presence is always met with hesitation and fear. Although, the older the vampire, the easier it might be for them to withstand the angel's magnificent presence.
-- Vampires that feed from a demon may potentially risk themselves at polluting their way of thinking. Any vampire with a morally conscience mind might lose their perspective on what is good and what is wrong. Vampires will definitely notice a change in the blood of a human possessed by a demon, than a human who is not. Demon blood does offer vampires a temporarily boost in power, and can at times, be kept as "pets" for the vampire to feed off of. A vampire must be warned that demon's blood is truly addictive!
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